3D rendering

Results: 1285



#Item
313D rendering / Physics / Computer graphics / Optics / Nature / Subsurface scattering / Bidirectional reflectance distribution function / Rendering / Texture mapping / Light scattering / Scattering

Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov

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Source URL: scribblethink.org

Language: English - Date: 2008-03-24 23:35:11
32Infographics / Visualization / Computational science / Computer graphics / Scientific modeling / Scientific visualization / Volume rendering / Voxel / Information visualization / Scatter plot / Interactive visual analysis / Data visualization

Linking Scientific and Information Visualization with Interactive 3D Scatterplots Robert Kosara Gerald N. Sahling

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Source URL: kosara.net

Language: English - Date: 2015-10-05 00:14:13
33Optics / Shading / Radiometry / 3D rendering / Geometrical optics / Bidirectional reflectance distribution function / Specular highlight / BlinnPhong shading model / Visual appearance / OrenNayar reflectance model / Albedo / Specular reflection

Eurographics Workshop on Natural PhenomenaE. Galin, N. Chiba (Editors) Time-Varying BRDFs Bo Sun† , Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur and Shree Nayar Department of Computer Science, Columbia

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Source URL: www.cs.columbia.edu

Language: English - Date: 2006-10-13 17:51:33
343D rendering / Hidden surface determination / Z-buffering / Level of detail / Texture mapping / Polygon / Potentially visible set

GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 11:29:30
35Graphics hardware / 3D rendering / Video game development / Video cards / Parallel computing / General-purpose computing on graphics processing units / Shader / Graphics processing unit / OpenGL ES / OpenGL / Texture mapping / Graphics pipeline

GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

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Source URL: www.vs.inf.ethz.ch

Language: English - Date: 2014-02-13 13:55:53
36Shading / Virtual reality / Graphics libraries / Graphics standards / Application programming interfaces / Scene graph / OpenGL / Rendering / Shader / QuickDraw 3D / Rasterisation

Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

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Source URL: cs.brown.edu

Language: English - Date: 2015-09-02 16:13:03
373D rendering / Graphics hardware / Video cards / Shading / Graphics processing units / Graphics pipeline / Tiled rendering / Unified shader model / Shader / PowerVR / Adreno / General-purpose computing on graphics processing units

Re se a rch F e at u re Characterizing the Performance and Power Consumption of 3D Mobile Games

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Source URL: graphics.cs.uh.edu

Language: English - Date: 2015-12-21 18:42:10
383D graphics software / Modo / Directory / MDDS / Data synchronization / Cloud applications / Online backup services

Cloud-Render UI for Modo Description and Tips. Rendering application: modo Job identifier: the name of the job Shot name: the name of your shot Description: a brief description of this scene being submitted

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Source URL: www.render-storm.com

Language: English - Date: 2015-06-22 14:02:17
39Video cards / Virtual reality / Graphics libraries / 3D rendering / Application programming interfaces / Scalable Link Interface / Direct3D / Graphics processing unit / OpenGL / Alternate frame rendering / Render Target / DirectX

Technical Report SLI Best Practices Abstract This paper describes techniques that can be used to perform application-side detection of SLI-configured systems, as well as ensure maximum performance scaling under SLI. The

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Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:33:35
40Interpolation / 3D computer graphics / Computer-aided design / Virtual reality / Surfaces / Haptic technology / Non-uniform rational B-spline / 3D modeling / B-spline / Computer representation of surfaces / Spline / T-spline

Interactive Haptic Rendering of Deformable Surfaces Based on the Medial Axis Transform Jason J. Corso, Jatin Chhugani and Allison M. Okamura The Johns Hopkins University 3400 North Charles Street Baltimore, Maryland, 212

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Source URL: www.eurohaptics.vision.ee.ethz.ch

Language: English - Date: 2002-05-15 09:40:42
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